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000548_owner-lightwave-l _Mon Feb 27 09:48:49 1995.msg
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Date: Mon, 27 Feb 1995 02:48:01 -0700 (MST)
From: Ernie Wright <ernie@gaspra.pd.com>
To: lightwave-l@netcom.com
Subject: Re: LW4.0 and physics
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Gary Fenton wrote:
> My question is does LW4 kinematics include just gravity and collision
> detection? And does the term "dynamics" mean things like gravitational
> pull and momentum?
>
> Basically, what physics stuff falls into which of the 2 categories?
> I've not got a Phd or Degree in Physics but I understand a fair bit.
> So hit me with it! :-)
I may have contributed to the confusion recently by saying "kinematics"
when I meant "dynamics," so let me try to make up for that.
Kinematics deals with position, velocity and acceleration as abstract
quantities--numbers that aren't "caused" by anything in particular.
If you know a body's acceleration, you can figure out its velocity and
position at any given time, without any knowledge of the body's mass
or the forces that are making it move.
Dynamics deals with the motions of real bodies obeying physical laws.
Real bodies have mass and are acted on by forces. If you -don't- know
the acceleration of a body, dynamics allows you to figure it out from
the body's mass and the sum of the forces acting on it.
Inverse kinematics goes backwards to figure out how a body -must have-
moved, given certain constraints. If I move my hand toward my coffee
cup, my elbow has to come along and my shoulder has to rotate. My
elbow and my shoulder are constrained by their attachment to my hand.
If I put my hand at x = 0 in frame 1 and x = 10 in frame 30, inverse
kinematics can be used to figure out where my elbow and shoulder will
be at frame 30, without my having to position them explicitly.
Dynamics can also be inverted. This involves calculating the forces
necessary to maintain a given constraint. Once those forces are known,
you can run the dynamics "forward" to see what the resulting behavior
of the system is.
By itself, LW 4.0 won't do dynamics in either direction, but it will
do kinematics in both directions, and dynamics can easily be added by
third parties.
- Ernie